Graphics processing unit

Results: 1122



#Item
941Computer graphics / Graphics hardware / GeForce 2 Series / Shader / GeForce / Rasterisation / Graphics processing unit / Graphics pipeline / Transform /  clipping /  and lighting / Video cards / Nvidia / Computer hardware

Microsoft PowerPoint - NVIDIA.GPU.Architecture.final.ppt

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:50:37
942Virtual reality / OpenGL / Application programming interfaces / 3D computer graphics / GPGPU / Shading language / Graphics processing unit / Shader / OpenCL / Computer graphics / Computing / Software

Beyond Programmable Shading Retrospective Mike Houston AMD

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:48:02
943Computing / Imaging / Graphics hardware / Virtual reality / Shader / Rasterisation / Rendering / Graphics pipeline / Graphics processing unit / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: In Action •  Graphics hardware continues to make huge computational resources available to developers –  With increasingly flexible programming models

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:27:37
944Software / AMD FireStream / OpenCL / Graphics processing unit / Stream processing / Advanced Micro Devices / Multi-core processor / OpenGL / GPGPU / Computing / Computer hardware

Introduction to the AMD Stream SDK Mike Houston Beyond Programmable Shading: Fundamentals

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:26:38
945Graphics hardware / Video cards / Nvidia / Parallel computing / Graphics processing unit / Stream processing / OpenCL / FLOPS / GeForce / Computer hardware / Computing / GPGPU

GPUs for real-time processing in HEP trigger systems GAP Collaboration R. Ammendola1 , A. Biagioni1 , L. Deri2 , M. Fiorini3 , O. Frezza1 , G. Lamanna4 , F. Lo Cicero1 , A. Lonardo1 , A. Messina5 , M. Sozzi2,4 , F. Panta

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Source URL: luca.ntop.org

Language: English - Date: 2014-01-10 10:36:30
946Graphics hardware / Electronics / Virtual reality / GPGPU / Computer architecture / Graphics processing unit / Ray tracing / Multi-core processor / Prefix sum / Computing / Parallel computing / Computer hardware

GPU Primitives - Case Study: Hair Rendering Ulf Assarsson, Markus Billeter, Ola Olsson, Erik Sintorn Chalmers University of Technology

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:53:11
947Virtual reality / Graphics hardware / Shader / Rendering / Stencil buffer / 3D rendering / Shadow mapping / Ray tracing / Graphics processing unit / 3D computer graphics / Computer graphics / Shading

Beyond Programmable Shading Why and How is Interactive Graphics Programming Changing Aaron Lefohn Intel Corporation

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:47:47
948Virtual reality / Shader / Rendering / 3D rendering / Shadow mapping / Stencil buffer / Graphics processing unit / OpenGL / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: Fundamentals Aaron Lefohn Intel Beyond Programmable Shading: Fundamentals

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 17:27:54
949Computing / GPGPU / Computer hardware / Rasterisation / Video signal / Graphics processing unit / Shading / ACM SIGGRAPH / Virtual reality / Graphics hardware / Computer graphics

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Panel: Fixed-Function Hardware What role will it play in future graphics architectures?

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-01 04:05:35
950GPGPU / Association for Computing Machinery / SIGGRAPH / Computing / Shading / Graphics processing unit / Virtual reality / Computer graphics / Graphics hardware

[removed]Saturday, 31 July 2010 Beyond  Programmable  Shading  Course,  ACM  SIGGRAPH  [removed]

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-30 22:12:54
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